Nova's Guide To Changing Nose Colours/Color (LNZ Pro)
This was written by Nova@Supernova and freely shared with the wider Petz Community. Hexing has moved on since 2009, but this is an interesting slice of hexing history/a useful guide for beginners. I'll come back with gifs/recordings of what she's referring to when I have time
There are a few different ways to do this, it depends on how the file is set up. Remember, if you want to PKC register the petz, you cannot modify the shape of the file (like adding addball nose shines) without the modified file being submitted for acceptance in the Modifications forum first.
I will list a couple of different ways, which do not require new acceptance of the file.
For Dogz
Method 1 (works on most modern hexed breeds)
- Open the breed file. Double-click on LNZ to the left, then the top choice out of the two sections that will show.
- Scroll down to where it says [Ballz Info]. Look for where it says ;L nostril, ;R nostril and ;nose (botom). These are the parts of the nose. Now, look at the first number from the left. That is the colour of the ball. Change it to the number of your choice. If you're not sure what number to use, click on Insert in the menu above the section where you edit the file, and choose Ball Color. There you can see what number to use.
- Check the breed file. If it comes out with the right colour, you're done! If the file comes up with the wrong colour, check (you can use Ctrl + F) to see if there is a section called Color Info Override. If there is, and it only lists 17, 41 and 55 (plus a number after each of those) you can delete the whole section. If it has more lines, delete the ones beginning with 17, 41 and 55. The file should now only come in your colour!
Method 2 (works on most modern hexed breeds)
- As for Method 1
- Find, or if not present in the file, add a section called Color Info Override. For the nose, it should look like this:
[Color Info Override]
17, 95
41, 95
55, 95
Replace the 95s with whatever number you want to use.
Removing variations
If the file has something like this:
[Color Info Override]
#2
17, 95
41, 95
55, 95
#1
17, 25
41, 25
55, 25
The file has nose colour variations. Delete everything so it looks like you want it (like the previous bit of code). Make sure to get rid of all #s of the game might crash or make the file look weird.
Method 3 (works on all breeds)
- As for method 1.
- Follow Kailyn's tutorial (pasted here as that too is now lost to time)
The nose is made up with 3 ballz - ballz 17, 41 and 55. The old method used outline colour to colour the nose - outline colour is bad at passing down so 2nd gens reverted to the default black noses.
However - spots are excellent at passing down - they never mutate in colour and only occasionally disappear when you breed. Usually they follow the breed file you hexed to a T. So, the solution is to cover the nose ballz in spots!
If you want to understand the logic then you need a basic understanding of Paint Ballz. It works in 3D, with front, back, top, bottom, left and right sides to every ball. With the nose you just give all 3 nose ballz these 6 spots, make them huge so you can't see any black around them and add a little white spot or two for reflections.
The spot size is 300 - any less any you see traces of the black nose when the dog does more unusual movements, like falling in love...
The even nicer thing is it's copy and paste for all dogz breeds as far as I can tell. The hex code is included below, copy and paste that into Paint Ballz and that's it - liver nose. Obviously change the colour if liver isn't what you want. If you want two white spots, duplicate the first spot (keeping it at the top of the list of nose spots) and give it the base ball of 17.
You can get a slightly less messy version of the code on my site Kailyn's Noseshines, I've added the original zip file to this guide if you'd rather have the .txt files, and it's pasted. You may need to do some editing to get it to work if you want to use the pasted version.
;Nose
41, 35 0, 0, -1 15 -1 -1 -1 -1 -1
41, 300 0, 0, -1 95 -1 -1 -1 -1 -1
41, 300 0, 0, 1 95 -1 -1 -1 -1 -1
41, 300 0, 1, 0 95 -1 -1 -1 -1 -1
41, 300 0, -1, 0 95 -1 -1 -1 -1 -1
41, 300 -1, 0, 0 95 -1 -1 -1 -1 -1
41, 300 1, 0, 0 95 -1 -1 -1 -1 -1
17, 300 0, 0, -1 95 -1 -1 -1 -1 -1
17, 300 0, 0, 1 95 -1 -1 -1 -1 -1
17, 300 0, 1, 0 95 -1 -1 -1 -1 -1
17, 300 0, -1, 0 95 -1 -1 -1 -1 -1
17, 300 -1, 0, 0 95 -1 -1 -1 -1 -1
17, 300 1, 0, 0 95 -1 -1 -1 -1 -1
55, 300 0, 0, -1 95 -1 -1 -1 -1 -1
55, 300 0, 0, 1 95 -1 -1 -1 -1 -1
55, 300 0, 1, 0 95 -1 -1 -1 -1 -1
55, 300 0, -1, 0 95 -1 -1 -1 -1 -1
55, 300 -1, 0, 0 95 -1 -1 -1 -1 -1
55, 300 1, 0, 0 95 -1 -1 -1 -1 -1
Breeding
When breeding the normal number of mutations happen so noses can also mutate. The white spot might not be passed down or some of the colour spots might not be passed down - this last one gives a butterfly nose.
BTW it's called a 2nd gen problem but don't worry - all dogz bred to any gen with this will most likely have a coloured nose. The only reason they won't is if they mutate.
For Catz Use Method 1 or 2, but replace the nose numbers with 77, 78 and 79 instead.
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